/*
 * Copyright 2020 Adobe. All rights reserved.
 * This file is licensed to you under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License. You may obtain a copy
 * of the License at http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software distributed under
 * the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS
 * OF ANY KIND, either express or implied. See the License for the specific language
 * governing permissions and limitations under the License.
 */
#pragma once


#include <lagrange/ui/types/Texture.h>
#include <Eigen/Eigen>
#include <memory>


namespace lagrange {
namespace ui {

struct ShadowMap
{
    int resolution = 1024;
    std::shared_ptr<Texture> texture = nullptr;
    std::shared_ptr<Material> material = nullptr;

    Eigen::Matrix4f PV = Eigen::Matrix4f::Identity();
    std::array<Eigen::Matrix4f, 6> PVCube;

    Eigen::Vector3f pos = Eigen::Vector3f::Zero();
    float near_plane = 0.01f;
    float far_plane = 32.0f;
};


} // namespace ui
} // namespace lagrange
